Fall Out : New Vegas is a latest and awaited RPG in the Fall Out Series by Obsidian Entertainment. This is not a direct sequel to the game Fall Out 3. It was released on October 21, 2010.
Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3.
The original Fallout 3 was reworked to accompany the extra lights and effects in New Vegas.
The Vault-Tec Assisted Targeting System, or V.A.T.S. will have the ability to use new special attacks. Usage of certain melee weapons will trigger unique animations. For example, using a would show up as “Fore!”, and sends the enemy reeling for a period of time. Also, the developer added the ability to use the iron sights on almost all guns, excluding larger weapons that are shot from the hip, with better over-the-shoulder view for third-person combat. New weapons, some Fallout 3 weapons, and a weapon modification system are introduced in Fallout: New Vegas.[ The modification system allows for weapon modifications, such as mounting scopes and will also play a role in weaponry, with the player being able to craft ammunition, such as hand-loaded rounds. In addition, a plant-harvesting system will be in place for the player to use such plants in bullets, chemicals, for healing, stats, and for other handy uses.
One of the more noticeable features of New Vegas is the inclusion of real-world guns. The attempt to include more real-world weapons have made it difficult to find the larger, more powerful, but less common 10mm weapons and ammunition. New weapons rifle have been included, as well. On the other hand, other weapons such as laser weapons and large guns like miniguns have remained relatively unchanged.
The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3. The degree of faction loyalty influences the player's reputation. Reputation affects the behavior of faction non-player characters (NPCs) toward the player, and reflects the impacts of selected choices in the world. Availability of dialogue options with NPCs are based upon skills, reputation and karma. Skills have a bigger effect on conversation choices. The success or failure of speech is dependent on skill level rather than chance as seen in Fallout 3. Companion behavior and tasks are controlled using the new "companion wheel." Fallout 3 presented companion commands in a conversational dialogue menu. The new Companion Wheel offers command execution by selecting commands that are presented in a radial and graphical menu. Josh Sawyer states the Companion Wheel offers ease of companion interaction. Such examples of companion commands include setting and changing its combat tactics, its default behavior towards foes and usage frequency of available resources. The player receives a special perk dependent upon the companion recruited.]
In New Vegas, the player can visit casinos to participate in mini-games. You can either win or lose money at these mini games. Caravan is also playable in the game. The game manual explains how to play Caravan.
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